rF2 Stint Visulaser is back online

Last year, I created a tool for rFactor 2 to visualize racing stints. Here's what it produces:

rF2 Stint Visualizer: example

Since then, I'd moved away from GitHub and made all my repositories private just to avoid confusion caused by having the same projects hosted in various places with different code. This led to GitHub Pages restricting access to the visualizer, which I had previously hosted there.

Yesterday I brought it back online. You can now find it here: rf2sv.fakeplastictrees.ee. For anyone unfamiliar with the tool, please refer to my original post, where I spoke about its purpose and limitations.

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Sim racing on Linux in 2024: is that possible?

The state of racing simulators on Linux today is not as bad as I expected. Last time I tried them about ten years ago, it was still a plain WINE without DirectX to Vulkan translation layers, Valve hadn't released Proton yet, and other improvements by numerous contributors from the open-source community weren't available. Games like rFactor simply didn't work at all.

Recently, I decided to give it another shot. Even though Linux still might not be a viable option for all simracers, I found it doable!

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rF2 Stint Visualizer

I recently started playing racing simulators and joined a league that mimics the real Formula 1 championship. These cars are really challenging and unpredictable, especially with my experience. Another key aspect to consider is tire strategy. There are several compounds that offer different levels of traction, wear, and overall speed. A good strategy can help you gain positions, while a bad one can undermine solid driving.

I decided to create a tool that would help me to find out the most common strategies.

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